// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_BASIC_ANIM_H__
#define MF_BASIC_ANIM_H__

namespace mf_basic_Anim
{
    enum
    {
        MF_E_G_CELEBRATE        = 4,
        MF_E_G_MISSIONGIVER-KIND-FAIL = 1,
        MF_E_G_MISSIONGIVER-KIND-GREET = 2,
        MF_E_G_MISSIONGIVER-KIND-IDLE = 3,
        MF_E_G_MISSIONGIVER-KIND-SUCCEED = 0
    };
}

#endif  // #ifndef MF_BASIC_ANIM_H__
