// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_BOB_ANIM_H__
#define MF_BOB_ANIM_H__

namespace mf_bob_Anim
{
    enum
    {
        MF_E_G_DOUBLE-WAVE-LEFT = 6,
        MF_E_G_DOUBLE-WAVE-RIGHT = 5,
        MF_E_G_MISSIONGIVER-KIND-GREET = 1,
        MF_E_G_MISSIONGIVER-KIND-IDLE = 0,
        MF_E_G_SHRUG2           = 7,
        MF_E_G_TALK-GENERIC-01  = 13,
        MF_E_G_TALK-GENERIC-02  = 3,
        MF_E_G_TALK-KIND        = 10,
        MF_E_G_TALK-SWAY_02     = 12,
        MF_E_G_TALK-SWAY_04     = 15,
        MF_E_G_VOLUNTEER        = 2,
        MF_E_M_APPLAUSE         = 16,
        MF_M_G_PIRATE-WALK      = 4,
        MF_U_G_BOB-BUTTON-PUSH  = 9,
        MF_U_G_BOB-MACHINE      = 11,
        MF_U_G_BOB-REBUILD      = 14,
        MF_U_G_EMPEROR          = 8
    };
}

#endif  // #ifndef MF_BOB_ANIM_H__
