// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_DJ_ANIM_H__
#define MF_DJ_ANIM_H__

namespace mf_dj_Anim
{
    enum
    {
        MF_E_G_DJ-TALK          = 4,
        MF_M_G_DJ-IDLE          = 0,
        MF_M_G_DJ-IDLE_02       = 1,
        MF_U_G_DJ-SCRATCH_01    = 2,
        MF_U_G_DJ-SCRATCH_02    = 3
    };
}

#endif  // #ifndef MF_DJ_ANIM_H__
