// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_DWARF_ANIM_H__
#define MF_DWARF_ANIM_H__

namespace mf_dwarf_Anim
{
    enum
    {
        MF_A_G_DWARF-ATTACK-END = 22,
        MF_A_G_DWARF-ATTACK-MID = 21,
        MF_A_G_DWARF-ATTACK-START = 20,
        MF_E_G_AIRGUITAR        = 34,
        MF_E_G_AIRGUITAR2       = 32,
        MF_E_G_AIRGUITAR3       = 33,
        MF_E_G_BALLERINA        = 31,
        MF_E_G_BALLERINA2       = 25,
        MF_E_G_BALLERINA3       = 35,
        MF_E_G_BALLERINA4       = 36,
        MF_E_G_BBOYS-BREAKDANCE-HEADSPIN = 37,
        MF_E_G_BREAKDANCE-DOWNROCK = 38,
        MF_E_G_BREAKDANCE-DOWNROCK_02 = 39,
        MF_E_G_BREAKDANCE-UPROCK = 40,
        MF_E_G_CHICKEN-DANCE    = 27,
        MF_E_G_DWARF_SLEEP      = 14,
        MF_E_G_DWARF-ANGRY      = 53,
        MF_E_G_DWARF-SALUTE     = 54,
        MF_E_G_HANNA-DANCE2     = 42,
        MF_E_G_HANNA-DANCE3     = 43,
        MF_E_G_HATDANCE         = 26,
        MF_E_G_HEADBANG         = 28,
        MF_E_G_HEADBANG2        = 29,
        MF_E_G_HEADBANG3        = 30,
        MF_E_G_HOMER_DANCE      = 44,
        MF_E_G_ROBOT-DANCE      = 45,
        MF_E_G_RUSSIAN-DANCE    = 49,
        MF_E_G_RUSSIAN-DANCE2   = 46,
        MF_E_G_RUSSIAN-DANCE3   = 47,
        MF_E_G_RUSSIAN-DANCE4   = 48,
        MF_E_G_SWAY-DANCE       = 41,
        MF_E_G_SWAY-DANCE2      = 50,
        MF_E_G_WORM             = 52,
        MF_H_G_DWARF_KNOCKDOWN  = 15,
        MF_H_G_DWARF_LT_HIT     = 23,
        MF_H_G_DWARF_RT_HIT     = 24,
        MF_H_G_DWARF_STUCK      = 16,
        MF_H_G_DWARF_STUN       = 17,
        MF_H_G_DWARF-CONSTRUCTION-HIT = 2,
        MF_M_DWARF_VEN_BUY_IDLE = 11,
        MF_M_G_CROWD-HANNA_HANCE = 51,
        MF_M_G_DWARF_ATTACK-IDLE_01 = 18,
        MF_M_G_DWARF_ATTACK-IDLE_02 = 19,
        MF_M_G_DWARF_IDLE       = 4,
        MF_M_G_DWARF_IDLE_02    = 5,
        MF_M_G_DWARF_RUN        = 6,
        MF_M_G_DWARF_STRAFE_L   = 7,
        MF_M_G_DWARF_STRAFE_R   = 8,
        MF_M_G_DWARF_VEN_BUY_PURCHASE = 12,
        MF_M_G_DWARF_VEN_IDLE   = 13,
        MF_M_G_DWARF_VEN_TRANSITION_IN = 58,
        MF_M_G_DWARF_WALK       = 9,
        MF_M_G_DWARF_WALK_BACK  = 3,
        MF_M_G_DWARF-BRICKDRAG  = 0,
        MF_M_G_DWARF-DANCE      = 56,
        MF_M_G_DWARF-MG-IDLE    = 10,
        MF_M_G_DWARF-SUCCEED    = 55,
        MF_M_G_DWARF-VEN-NOBUY  = 57,
        MF_M_G_DWARF-WALK-TIRED = 1
    };
}

#endif  // #ifndef MF_DWARF_ANIM_H__
