// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_HAZMAT_ANIM_H__
#define MF_HAZMAT_ANIM_H__

namespace mf_hazmat_Anim
{
    enum
    {
        MF_M_G_HAZMAT-DESPAWN   = 1,
        MF_M_G_HAZMAT-IDLE      = 2,
        MF_M_G_HAZMAT-IDLE-FIDGET-CLEAN = 3,
        MF_M_G_HAZMAT-IDLE-FIDGET-GUNBREAK = 4,
        MF_M_G_HAZMAT-SPAWN     = 5,
        MF_M_G_HAZMAT-SPAWN2    = 6,
        MF_M_G_HAZMAT-WALK      = 0
    };
}

#endif  // #ifndef MF_HAZMAT_ANIM_H__
