// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_JUGGLER_01_ANIM_H__
#define MF_JUGGLER_01_ANIM_H__

namespace mf_juggler_01_Anim
{
    enum
    {
        MF_E_G_CELEBRATE        = 13,
        MF_E_G_JUGGLER_01       = 0,
        MF_E_G_LAUGH            = 14,
        MF_E_G_MISSIONGIVER-ANGRY-SUCCEED = 15,
        MF_E_G_MISSIONGIVER-KIND-SUCCEED = 16,
        MF_E_G_TALK-EXCITED_01  = 2,
        MF_E_G_TALK-EXCITED_02  = 7,
        MF_E_G_TALK-EXCITED_03  = 8,
        MF_E_G_TALK-EXCITED_04  = 9,
        MF_E_G_TALK-EXCITED_05  = 10,
        MF_E_M_APPLAUSE         = 17,
        MF_E_M_GIGGLE           = 11,
        MF_E_M_YES              = 12,
        MF_M_G_IDLE_02          = 3,
        MF_M_G_IDLE_03          = 4,
        MF_M_G_IDLE_04          = 5,
        MF_M_G_IDLE_05          = 6,
        MF_M_G_IDLE_06          = 1
    };
}

#endif  // #ifndef MF_JUGGLER_01_ANIM_H__
