// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_MAIN_LOD_ANIM_H__
#define MF_MAIN_LOD_ANIM_H__

namespace mf_main_LOD_Anim
{
    enum
    {
        BEN_IS_KING             = 19,
        CREATE_ENTER            = 13,
        MF_E_G_ARMS-CROSSED     = 32,
        MF_E_G_CC-HAIR_01       = 84,
        MF_E_G_CC-HAIR_02       = 85,
        MF_E_G_CC-HAIR_03       = 86,
        MF_E_G_CC-HEAD_01       = 87,
        MF_E_G_CC-HEAD_02       = 88,
        MF_E_G_CC-HEAD_03       = 89,
        MF_E_G_CC-LEGS_01       = 90,
        MF_E_G_CC-LEGS_02       = 91,
        MF_E_G_CC-LEGS_03       = 92,
        MF_E_G_CC-TORSO_01      = 78,
        MF_E_G_CC-TORSO_02      = 82,
        MF_E_G_CC-TORSO_03      = 83,
        MF_E_G_COVER-EYES       = 39,
        MF_E_G_COVER-EYES-PEEK  = 40,
        MF_E_G_ROLLOFF_LEFT     = 73,
        MF_E_G_ROLLOFF_LEFT-DN  = 74,
        MF_E_G_ROLLOFF_LEFT-UP  = 75,
        MF_E_G_ROLLOFF_RIGHT    = 76,
        MF_E_G_ROLLOFF_RIGHT-DN = 77,
        MF_E_G_ROLLOFF_RIGHT-UP = 79,
        MF_E_G_ROLLOVER         = 80,
        MF_E_G_ROLLOVER_02      = 81,
        MF_E_G_ROLLOVER_03      = 67,
        MF_H_G_DEATH            = 28,
        MF_H_G_SMACKED-FROM-BEHIND = 37,
        MF_H_G_SMACKED-FROM-BEHIND2 = 38,
        MF_M_G_ATTACK-IDLE_01   = 1,
        MF_M_G_ATTACK-IDLE_02   = 2,
        MF_M_G_ATTACK-IDLE_03   = 3,
        MF_M_G_BACKWALK-NORMAL  = 33,
        MF_M_G_BACKWALK-NORMAL-LEFT = 34,
        MF_M_G_BACKWALK-NORMAL-RIGHT = 35,
        MF_M_G_EDGELOOP-BACKWARD = 16,
        MF_M_G_EDGELOOP-FORWARD = 17,
        MF_M_G_FALL             = 36,
        MF_M_G_IDLE             = 18,
        MF_M_G_IDLE_02          = 20,
        MF_M_G_IDLE_03          = 21,
        MF_M_G_IDLE_04          = 22,
        MF_M_G_IDLE_05          = 23,
        MF_M_G_IDLE_06          = 24,
        MF_M_G_JUMP_01          = 68,
        MF_M_G_JUMP_02          = 69,
        MF_M_G_JUMP_03          = 70,
        MF_M_G_JUMP_04          = 71,
        MF_M_G_JUMP-BACKFLIP    = 72,
        MF_M_G_JUMPFLIP         = 43,
        MF_M_G_RUN_01           = 25,
        MF_M_G_RUN_02           = 26,
        MF_M_G_RUN_03           = 27,
        MF_M_G_RUN_05           = 29,
        MF_M_G_SPRINT-BOUNDING  = 45,
        MF_M_G_STANDING-JUMP-BACK = 30,
        MF_M_G_STANDING-JUMP-NORMAL = 46,
        MF_M_G_STRAFE-LEFT-BOUNDING = 47,
        MF_M_G_STRAFE-RIGHT-BOUNDING = 48,
        MF_M_G_WALK-BOUNDING    = 0,
        MF_M_M_RESURRECT        = 44,
        MF_U_G_EQUIP-LEFT       = 55,
        MF_U_G_EQUIP-LEFT-UPPERBODY = 51,
        MF_U_G_EQUIP-RIGHT      = 54,
        MF_U_G_EQUIP-RIGHT-UPPERBODY = 50,
        MF_U_G_FLOATING-HEAD    = 66,
        MF_U_G_IDLE             = 4,
        MF_U_G_LOGIN-DELETE     = 14,
        MF_U_G_LOGIN-NEW        = 15,
        MF_U_G_PASSWORD-FULL    = 57,
        MF_U_G_RANDOM-CHECKOUT_01 = 60,
        MF_U_G_RANDOM-CHECKOUT_02 = 61,
        MF_U_G_RANDOM-CHECKOUT_03 = 62,
        MF_U_G_RANDOM-CHOOSE    = 59,
        MF_U_G_RANDOM-START     = 58,
        MF_U_G_REBUILD_01       = 63,
        MF_U_G_SHIRT-EQUIP      = 64,
        MF_U_G_SPAWN_LOGIN      = 65,
        MF_U_G_UNEQUIP-LEFT     = 56,
        MF_U_G_UNEQUIP-LEFT-UPPERBODY = 52,
        MF_U_G_UNEQUIP-RIGHT    = 53,
        MF_U_G_UNEQUIP-RIGHT-UPPERBODY = 49,
        MF_UI_DUCK              = 41,
        MF_UI_LOGIN-WALK        = 31,
        MF_UI_POINT             = 42,
        TURN_FAST_LT_1-4        = 9,
        TURN_FAST_LT_2-1        = 12,
        TURN_FAST_LT_3-2        = 11,
        TURN_FAST_LT_4-3        = 10,
        TURN_FAST_RT_1-2        = 5,
        TURN_FAST_RT_2-3        = 6,
        TURN_FAST_RT_3-4        = 7,
        TURN_FAST_RT_4-1        = 8
    };
}

#endif  // #ifndef MF_MAIN_LOD_ANIM_H__
