// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_MAIN_LOW_SOFTWARE_ANIM_H__
#define MF_MAIN_LOW_SOFTWARE_ANIM_H__

namespace mf_main_low_software_Anim
{
    enum
    {
        CREATE_ENTER            = 132,
        MF_A_G_HAMMER_MELEE1    = 91,
        MF_A_G_HAMMER_MELEE1-UPPERBODY = 92,
        MF_A_G_HAMMER_MELEE2    = 110,
        MF_A_G_HAMMER_MELEE2-UPPERBODY = 111,
        MF_A_G_HAMMER_MELEE3    = 112,
        MF_A_G_HAMMER_MELEE3-UPPERBODY = 90,
        MF_A_G_HAMMER_VALIANT   = 89,
        MF_A_G_UNARMED_FIREBALL = 45,
        MF_A_G_UNARMED_HEADTHROW = 44,
        MF_A_G_UNARMED_HURRICANE-KICK = 46,
        MF_A_G_UNARMED_IDLE     = 41,
        MF_A_G_UNARMED_JAB      = 42,
        MF_A_G_UNARMED_PUNCH    = 43,
        MF_A_G_UNARMED_PUNCH-UPPERBODY = 48,
        MF_A_G_UNARMED_VALIANTATTACK = 60,
        MF_A_M_STATIC-SHOCK     = 36,
        MF_A_U_GUARD_MELEE1     = 141,
        MF_E_G_ARMS-CROSSED     = 134,
        MF_E_G_BREAKDANCE-DOWNROCK = 62,
        MF_E_G_BREAKDANCE-DOWNROCK_02 = 63,
        MF_E_G_BREAKDANCE-UPROCK = 61,
        MF_E_G_CC-HEAD_01       = 103,
        MF_E_G_CC-HEAD_02       = 104,
        MF_E_G_CC-HEAD_03       = 105,
        MF_E_G_CC-LEGS_01       = 106,
        MF_E_G_CC-LEGS_02       = 107,
        MF_E_G_CC-LEGS_03       = 108,
        MF_E_G_CC-TORSO_01      = 100,
        MF_E_G_CC-TORSO_02      = 101,
        MF_E_G_CC-TORSO_03      = 102,
        MF_E_G_COVER-EYES       = 137,
        MF_E_G_COVER-EYES-PEEK  = 138,
        MF_E_G_ROLLOFF_LEFT     = 81,
        MF_E_G_ROLLOFF_LEFT-DN  = 85,
        MF_E_G_ROLLOFF_LEFT-UP  = 84,
        MF_E_G_ROLLOFF_RIGHT    = 80,
        MF_E_G_ROLLOFF_RIGHT-DN = 86,
        MF_E_G_ROLLOFF_RIGHT-UP = 83,
        MF_E_G_ROLLOVER         = 82,
        MF_E_G_ROLLOVER_02      = 87,
        MF_E_G_ROLLOVER_03      = 88,
        MF_E_G_SAD-INDIGNANT    = 114,
        MF_E_G_SAD-REACH        = 115,
        MF_E_G_SAD-SIGH         = 113,
        MF_E_M_APPLAUSE         = 24,
        MF_E_M_BACKFLIP-CAUTIOUS = 17,
        MF_E_M_CRINGE           = 25,
        MF_E_M_GASP             = 26,
        MF_E_M_GIGGLE           = 27,
        MF_E_M_PROUD-CHEER      = 32,
        MF_E_M_PROUD-DANCE      = 33,
        MF_E_M_PROUD-WHO-ME     = 31,
        MF_E_M_SAD-COLLAPSE     = 20,
        MF_E_M_SAD-CRY          = 19,
        MF_E_M_SAD-UPSET        = 34,
        MF_E_M_SALUTE           = 28,
        MF_E_M_SHRUG            = 29,
        MF_E_M_SIGH             = 30,
        MF_E_M_TALK-EXCITED     = 21,
        MF_E_M_THANKS           = 39,
        MF_E_M_THUMBS-UP        = 23,
        MF_E_M_WAVE             = 18,
        MF_E_M_YES              = 40,
        MF_H_G_HIT-ATTACKSTANCE-FULLBODY = 58,
        MF_H_G_HIT-LEFT-UPPERBODY = 59,
        MF_H_G_HIT-RIGHT-UPPERBODY = 57,
        MF_H_G_SMACKED-FROM-BEHIND = 135,
        MF_H_G_SMACKED-FROM-BEHIND2 = 136,
        MF_H_M_DEATH            = 55,
        MF_H_M_SHOCKED          = 35,
        MF_H_U_GUARD_ONHIT      = 140,
        MF_M_G_ATTACK-IDLE01    = 66,
        MF_M_G_ATTACK-IDLE02    = 69,
        MF_M_G_ATTACK-IDLE03    = 70,
        MF_M_G_ATTACK-IDLE04    = 65,
        MF_M_G_KNOCKBACK-AIR    = 96,
        MF_M_G_KNOCKBACK-ONHIT  = 97,
        MF_M_G_KNOCKBACK-RECOVERY = 95,
        MF_M_G_UNARMED_VICTORY  = 47,
        MF_M_M_BACKWALK-NORMAL  = 37,
        MF_M_M_FALL             = 1,
        MF_M_M_IDLE             = 54,
        MF_M_M_IDLE_01          = 2,
        MF_M_M_IDLE_02          = 50,
        MF_M_M_IDLE_03          = 51,
        MF_M_M_IDLE_04          = 52,
        MF_M_M_IDLE_05          = 53,
        MF_M_M_JUMPFLIP         = 56,
        MF_M_M_LAND-NORMAL      = 3,
        MF_M_M_PUSH             = 4,
        MF_M_M_RESURRECT        = 49,
        MF_M_M_ROTATE           = 38,
        MF_M_M_RUN-BOUNDING     = 5,
        MF_M_M_RUN-SCREAMING    = 98,
        MF_M_M_RUN-SWORD        = 99,
        MF_M_M_SPRINT-BOUNDING  = 6,
        MF_M_M_STANCE-LEGS      = 7,
        MF_M_M_STANCE-LOOK-DOWN = 8,
        MF_M_M_STANCE-LOOK-LEFT = 9,
        MF_M_M_STANCE-LOOK-RIGHT = 10,
        MF_M_M_STANCE-LOOK-UP   = 11,
        MF_M_M_STANCE-TURN-LEFT = 12,
        MF_M_M_STANCE-TURN-RIGHT = 13,
        MF_M_M_STANDING-JUMP-NORMAL = 14,
        MF_M_M_STILL            = 109,
        MF_M_M_STRAFE-LEFT-BOUNDING = 15,
        MF_M_M_STRAFE-RIGHT-BOUNDING = 16,
        MF_M_M_WALK-BOUNDING    = 22,
        MF_M_M_WALK-PIMP        = 0,
        MF_M_U_GUARD_ATTACK-IDLE = 142,
        MF_U_G_BUILD-END        = 79,
        MF_U_G_BUILD-HOLD       = 77,
        MF_U_G_BUILD-LOOP       = 78,
        MF_U_G_BUILD-START      = 64,
        MF_U_G_EQUIP            = 94,
        MF_U_G_IDLE             = 76,
        MF_U_G_UNEQUIP          = 93,
        MF_UI_DUCK              = 139,
        MF_UI_LOGIN-WALK        = 133,
        TURN_FAST_LT_1-4        = 124,
        TURN_FAST_LT_2-1        = 127,
        TURN_FAST_LT_3-2        = 126,
        TURN_FAST_LT_4-3        = 125,
        TURN_FAST_RT_1-2        = 73,
        TURN_FAST_RT_2-3        = 74,
        TURN_FAST_RT_3-4        = 75,
        TURN_FAST_RT_4-1        = 123,
        TURN_SLOW_LT_1-4        = 128,
        TURN_SLOW_LT_2-1        = 131,
        TURN_SLOW_LT_3-2        = 130,
        TURN_SLOW_LT_4-3        = 129,
        TURN_SLOW_RT_1-2        = 67,
        TURN_SLOW_RT_2-3        = 68,
        TURN_SLOW_RT_3-4        = 71,
        TURN_SLOW_RT_4-1        = 72
    };
}

#endif  // #ifndef MF_MAIN_LOW_SOFTWARE_ANIM_H__
