// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_MIME_ANIM_H__
#define MF_MIME_ANIM_H__

namespace mf_mime_Anim
{
    enum
    {
        MF_E_G_JUGGLER_MIME     = 2,
        MF_E_G_LAUGH            = 9,
        MF_E_G_MIME-BOX         = 8,
        MF_E_G_MIME-LASSO       = 13,
        MF_E_G_WAVE-FAST        = 10,
        MF_E_G_WAVE-FAST-UPPERBODY = 19,
        MF_E_G_YAWN             = 11,
        MF_E_M_APPLAUSE         = 12,
        MF_E_M_GIGGLE           = 6,
        MF_M_F_WALK             = 4,
        MF_M_G_BACKWALK-NORMAL  = 1,
        MF_M_G_FALL             = 7,
        MF_M_G_IDLE_02          = 15,
        MF_M_G_IDLE_03          = 16,
        MF_M_G_IDLE_04          = 17,
        MF_M_G_IDLE_05          = 18,
        MF_M_G_IDLE_06          = 14,
        MF_M_G_RUN-BOUNDING     = 3,
        MF_M_G_STANDING-JUMP-NORMAL = 5,
        MF_M_G_STRUT            = 0
    };
}

#endif  // #ifndef MF_MIME_ANIM_H__
