// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NINJA-MAELSTROM_02_ANIM_H__
#define MF_NINJA-MAELSTROM_02_ANIM_H__

namespace mf_ninja-maelstrom_02_Anim
{
    enum
    {
        MF_A_G_SLASH-NINJA-ATTACK = 6,
        MF_A_SLASH-NINJA-ATTACK-IDLE = 7,
        MF_E_G_NINJA-GRAB       = 16,
        MF_E_G_SLASH-NINJA-TELEPORT = 4,
        MF_E_SLASH-NINJA-CAUGHT = 9,
        MF_H_G_SLASH-NINJA-DEATH = 10,
        MF_H_G_SLASH-NINJA-HIT  = 8,
        MF_M_G_BACKWALK-NORMAL  = 15,
        MF_M_G_FALL             = 11,
        MF_M_G_JUMPFLIP         = 12,
        MF_M_G_LAND-NORMAL      = 13,
        MF_M_G_SLASH-NINJA-IDLEFIDGET-FF7 = 1,
        MF_M_G_SLASH-NINJA-IDLEFIDGET-SCAN = 2,
        MF_M_G_SLASH-NINJA-RUN  = 5,
        MF_M_G_SLASH-NINJA-SNEAK = 3,
        MF_M_G_STANDING-JUMP-NORMAL = 14,
        MF_U_G_SLASH-NINJA-IDLE = 0
    };
}

#endif  // #ifndef MF_NINJA-MAELSTROM_02_ANIM_H__
