// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NINJA-STUDENT_01_ANIM_H__
#define MF_NINJA-STUDENT_01_ANIM_H__

namespace mf_ninja-student_01_Anim
{
    enum
    {
        MF_E_G_NINJASTUDENT-BOW = 1,
        MF_E_G_NINJASTUDENT-IDLE = 2,
        MF_E_G_NINJASTUDENT-IDLE-HOVER = 3,
        MF_E_G_NINJASTUDENT-REBUILDFAIL = 4,
        MF_E_G_NINJASTUDENT-REBUILDFAILLEFT = 8,
        MF_E_G_NINJASTUDENT-REBUILDFAILRIGHT = 7,
        MF_E_G_NINJASTUDENT-REBUILDFORWARD = 5,
        MF_E_G_NINJASTUDENT-REBUILDLEFT = 6,
        MF_E_G_NINJASTUDENT-REBUILDRIGHT = 0
    };
}

#endif  // #ifndef MF_NINJA-STUDENT_01_ANIM_H__
