// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NINJA-VENDOR_04_ANIM_H__
#define MF_NINJA-VENDOR_04_ANIM_H__

namespace mf_ninja-vendor_04_Anim
{
    enum
    {
        MF_E_G_ARMS-CROSSED     = 6,
        MF_E_G_CHUCKLE          = 5,
        MF_E_G_COME-HERE        = 1,
        MF_E_G_RUBHANDS         = 2,
        MF_E_G_TALK-EXCITED_05  = 12,
        MF_E_M_GIGGLE           = 4,
        MF_E_M_THUMBS-UP        = 7,
        MF_M_G_IDLE-SHIFTY      = 3,
        MF_M_G_LOOK-BEHIND      = 0
    };
}

#endif  // #ifndef MF_NINJA-VENDOR_04_ANIM_H__
