// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NINJA_02_ANIM_H__
#define MF_NINJA_02_ANIM_H__

namespace mf_ninja_02_Anim
{
    enum
    {
        MF_A_G_KUNG-FU_01       = 30,
        MF_A_G_KUNG-FU_02       = 31,
        MF_A_G_KUNG-FU_03       = 32,
        MF_A_G_SLASH-NINJA-ATTACK = 6,
        MF_A_G_UNARMED-PUNCH    = 26,
        MF_A_G_UNARMED-PUNCH_02 = 27,
        MF_A_G_UNARMED-PUNCH_02-UPPERBODY = 24,
        MF_A_G_UNARMED-PUNCH_03 = 28,
        MF_A_G_UNARMED-PUNCH_03-UPPERBODY = 25,
        MF_A_G_UNARMED-PUNCH-UPPERBODY = 23,
        MF_A_SLASH-NINJA-ATTACK-IDLE = 7,
        MF_E_G_NINJA-GRAB       = 16,
        MF_E_G_SLASH-NINJA-TELEPORT = 10,
        MF_E_SLASH-NINJA-CAUGHT = 9,
        MF_H_G_HIT-LEFT         = 22,
        MF_H_G_HIT-LEFT-UPPERBODY = 20,
        MF_H_G_HIT-RIGHT        = 21,
        MF_H_G_HIT-RIGHT-UPPERBODY = 19,
        MF_H_G_SLASH-NINJA-DEATH = 4,
        MF_H_G_SLASH-NINJA-HIT  = 8,
        MF_M_G_BACKWALK-NORMAL  = 15,
        MF_M_G_FALL             = 11,
        MF_M_G_IDLE-SHIFTY      = 29,
        MF_M_G_JUMPFLIP         = 12,
        MF_M_G_LAND-NORMAL      = 13,
        MF_M_G_NINJA-RUN        = 18,
        MF_M_G_SLASH-NINJA-IDLEFIDGET-FF7 = 1,
        MF_M_G_SLASH-NINJA-IDLEFIDGET-SCAN = 2,
        MF_M_G_SLASH-NINJA-RUN  = 5,
        MF_M_G_SLASH-NINJA-SNEAK = 3,
        MF_M_G_STANDING-JUMP-NORMAL = 14,
        MF_M_G_WALK-CREEP       = 17,
        MF_U_G_SLASH-NINJA-IDLE = 0
    };
}

#endif  // #ifndef MF_NINJA_02_ANIM_H__
