// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NUMBCHUCK-GHOST_ANIM_H__
#define MF_NUMBCHUCK-GHOST_ANIM_H__

namespace mf_numbchuck-ghost_Anim
{
    enum
    {
        MF_M_G_FALL             = 5,
        MF_M_G_SKILL-FALL       = 0,
        MF_M_G_SKILL-FALL-FLIP  = 1,
        MF_M_G_SKILL-FALL-FLY   = 2,
        MF_M_G_SKILL-FALL-LEAN-L = 3,
        MF_M_G_SKILL-FALL-LEAN-R = 4
    };
}

#endif  // #ifndef MF_NUMBCHUCK-GHOST_ANIM_H__
