// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_NUMBCHUCK_ANIM_H__
#define MF_NUMBCHUCK_ANIM_H__

namespace mf_numbchuck_Anim
{
    enum
    {
        MF_E_G_NC-BACK2SLEEP    = 0,
        MF_E_G_NC-SLEEP         = 1,
        MF_E_G_NC-WAKE          = 2,
        MF_M_G_NC-IDLE          = 4,
        MF_U_G_NC-TALK          = 3
    };
}

#endif  // #ifndef MF_NUMBCHUCK_ANIM_H__
