// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_OVERBUILD_ANIM_H__
#define MF_OVERBUILD_ANIM_H__

namespace mf_overbuild_Anim
{
    enum
    {
        MG_OVERBUILD_FAIL       = 3,
        MG_OVERBUILD_IDLE-01    = 0,
        MG_OVERBUILD_IDLE-FIDGET = 2,
        MG_OVERBUILD_IDLE-FIDGET-02 = 1,
        MG_OVERBUILD_SUCCEED    = 4,
        MG_OVERBUILD_TALK       = 5
    };
}

#endif  // #ifndef MF_OVERBUILD_ANIM_H__
