// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_PIRATE-SWINGER_ANIM_H__
#define MF_PIRATE-SWINGER_ANIM_H__

namespace mf_pirate-swinger_Anim
{
    enum
    {
        MF_E_G_PIRATE-SWING     = 0
    };
}

#endif  // #ifndef MF_PIRATE-SWINGER_ANIM_H__
