// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_ROCKET-CONTROLLER_ANIM_H__
#define MF_ROCKET-CONTROLLER_ANIM_H__

namespace mf_rocket-controller_Anim
{
    enum
    {
        MF_U_G_ROCKET-CONTROLLER-IDLE = 1,
        MF_U_G_ROCKET-CONTROLLER-SOAR = 0
    };
}

#endif  // #ifndef MF_ROCKET-CONTROLLER_ANIM_H__
