// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_TARBUCKS-VENDOR_ANIM_H__
#define MF_TARBUCKS-VENDOR_ANIM_H__

namespace mf_tarbucks-vendor_Anim
{
    enum
    {
        MF_E_G_CURTSEY          = 10,
        MF_E_G_DOH              = 11,
        MF_E_G_DRINK-COFFEE     = 1,
        MF_E_G_PROUD-CHEER      = 4,
        MF_E_G_TALK-EXCITED_05  = 17,
        MF_E_G_VENDOR-BOOTH-WELCOME = 2,
        MF_E_G_WAVE-FAST        = 3,
        MF_E_G_YES2             = 12,
        MF_E_M_APPLAUSE         = 6,
        MF_E_M_GASP             = 7,
        MF_E_M_THANKS           = 8,
        MF_E_M_YES              = 9,
        MF_M_G_IDLE-TARBUCKS    = 0,
        MF_M_G_UNARMED_VICTORY  = 5
    };
}

#endif  // #ifndef MF_TARBUCKS-VENDOR_ANIM_H__
