// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_URINATORS_ANIM_H__
#define MF_URINATORS_ANIM_H__

namespace mf_urinators_Anim
{
    enum
    {
        MF_E_G_ANGRY1           = 3,
        MF_E_G_ANGRY2           = 4,
        MF_E_G_ANGRY3           = 2,
        MF_E_G_NEED-TO-PEE      = 1,
        MF_E_G_NEED-TO-PEE-LOOK = 0,
        MF_M_G_RUN-BOUNDING     = 9,
        MF_M_G_STRUT            = 10,
        MF_U_G_NEED-TO-PEE-AGAIN = 8,
        MF_U_G_OUHOUSE-IDLE     = 6,
        MF_U_G_OUTHOUSE-END     = 7,
        MF_U_G_OUTHOUSE-START   = 5
    };
}

#endif  // #ifndef MF_URINATORS_ANIM_H__
