// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_VANGUARD-VENDOR_ANIM_H__
#define MF_VANGUARD-VENDOR_ANIM_H__

namespace mf_vanguard-vendor_Anim
{
    enum
    {
        MF_A_G_UNARMED_IDLE     = 0,
        MF_A_G_UNARMED_JAB      = 3,
        MF_A_G_UNARMED_PUNCH    = 2,
        MF_A_G_UNARMED_VALIANTATTACK = 4,
        MF_E_G_ANGRY1           = 7,
        MF_E_G_ANGRY2           = 9,
        MF_E_G_ANGRY3           = 10,
        MF_E_G_ROAR             = 11,
        MF_E_G_TALK-EXCITED_05  = 19,
        MF_E_M_SALUTE           = 1,
        MF_U_G_BUILD-BEGIN      = 5,
        MF_U_G_CELEBRATE-NAILS  = 6,
        MF_U_G_CELEBRATE-SHAKE  = 12,
        MF_U_G_PICKME_01        = 13,
        MF_U_G_PICKME_02        = 14,
        MF_U_G_PICKME_03        = 8
    };
}

#endif  // #ifndef MF_VANGUARD-VENDOR_ANIM_H__
