// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_VENDOR-BACKPACK_ANIM_H__
#define MF_VENDOR-BACKPACK_ANIM_H__

namespace mf_vendor-backpack_Anim
{
    enum
    {
        MF_M_G_BACKPACK-VENDOR-WALK = 0,
        MF_U_G_BACKPACK-VENDOR-BUY = 2,
        MF_U_G_BACKPACK-VENDOR-CANCEL = 3,
        MF_U_G_BACKPACK-VENDOR-CANCEL-UPPERBODY = 7,
        MF_U_G_BACKPACK-VENDOR-GREET = 4,
        MF_U_G_BACKPACK-VENDOR-IDLE = 5,
        MF_U_G_BACKPACK-VENDOR-NO = 6,
        MF_U_G_BACKPACK-VENDOR-SELL = 1
    };
}

#endif  // #ifndef MF_VENDOR-BACKPACK_ANIM_H__
