// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_WELDER_ANIM_H__
#define MF_WELDER_ANIM_H__

namespace mf_welder_Anim
{
    enum
    {
        MF_U_G_WELDING_01       = 1,
        MF_U_G_WELDING_02       = 0
    };
}

#endif  // #ifndef MF_WELDER_ANIM_H__
