// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_WIZARD_ANIM_H__
#define MF_WIZARD_ANIM_H__

namespace mf_wizard_Anim
{
    enum
    {
        MF_E_G_CELEBRATE        = 6,
        MF_E_G_DOH              = 7,
        MF_E_G_TALK-SWAY_01     = 1,
        MF_E_G_TALK-SWAY_02     = 2,
        MF_E_G_TALK-SWAY_03     = 3,
        MF_E_G_TALK-SWAY_04     = 4,
        MF_E_G_TALK-SWAY_05     = 5,
        MF_M_G_IDLE_04          = 0,
        MF_U_G_CELEBRATE-SPIN   = 8
    };
}

#endif  // #ifndef MF_WIZARD_ANIM_H__
