// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MOU_HORSE_ANIM_H__
#define MOU_HORSE_ANIM_H__

namespace mou_horse_Anim
{
    enum
    {
        MOU_A_MOUNT_ATTACK_01   = 15,
        MOU_A_MOUNT_ATTACK_02   = 16,
        MOU_A_MOUNT_ATTACK_03   = 17,
        MOU_M_G_BACKWALK-LT     = 8,
        MOU_M_G_BACKWALK-RT     = 9,
        MOU_M_G_IDLE_01         = 2,
        MOU_M_G_IDLE_02         = 3,
        MOU_M_G_JUMP            = 10,
        MOU_M_G_JUMPFLIP        = 11,
        MOU_M_G_RUN             = 0,
        MOU_M_G_STRAFE_LT       = 4,
        MOU_M_G_STRAFE_RT       = 5,
        MOU_M_G_TURN-LT         = 12,
        MOU_M_G_TURN-RT         = 13,
        MOU_M_G_WALK_01         = 1,
        MOU_M_G_WALK_02         = 7,
        MOU_U_G_DISMOUNT        = 18,
        MOU_U_G_MOUNT           = 6,
        MOU_U_G_REBUILD         = 14
    };
}

#endif  // #ifndef MOU_HORSE_ANIM_H__
