// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MOU_RACECAR_ANIM_H__
#define MOU_RACECAR_ANIM_H__

namespace mou_racecar_Anim
{
    enum
    {
        MOU_RACECAR_IDLE        = 0,
        MOU_RACECAR_L_POWERSLIDE-15 = 8,
        MOU_RACECAR_L_POWERSLIDE-30 = 1,
        MOU_RACECAR_L_POWERSLIDE-45 = 2,
        MOU_RACECAR_L_POWERSLIDE-60 = 3,
        MOU_RACECAR_R_POWERSLIDE-15 = 7,
        MOU_RACECAR_R_POWERSLIDE-30 = 4,
        MOU_RACECAR_R_POWERSLIDE-45 = 5,
        MOU_RACECAR_R_POWERSLIDE-60 = 6
    };
}

#endif  // #ifndef MOU_RACECAR_ANIM_H__
