// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_FIG-EATING-PLANT_ANIM_H__
#define OBJ_FIG-EATING-PLANT_ANIM_H__

namespace obj_fig-eating-plant_Anim
{
    enum
    {
        OBJ_FIG-EATING-PLANT_HIT = 2,
        OBJ_FIG-EATING-PLANT_IDLE = 1,
        OBJ_FIG-EATING-PLANT_MELE = 3,
        OBJ_FIG-EATING-PLANT_RANGED = 4,
        OBJ_FIG-EATING-PLANT_SPAWN = 0
    };
}

#endif  // #ifndef OBJ_FIG-EATING-PLANT_ANIM_H__
