// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_NEXTOWER_COMBATDUMMY6_ANIM_H__
#define OBJ_NEXTOWER_COMBATDUMMY6_ANIM_H__

namespace obj_nextower_CombatDummy6_Anim
{
    enum
    {
        OBJ_COMBATDUMMY-DROP    = 5,
        OBJ_COMBATDUMMY-HIT-BACK = 3,
        OBJ_COMBATDUMMY-HIT-L   = 1,
        OBJ_COMBATDUMMY-HIT-R   = 2,
        OBJ_COMBATDUMMY-HIT-SPIN = 4,
        OBJ_COMBATDUMMY-IDLE    = 0
    };
}

#endif  // #ifndef OBJ_NEXTOWER_COMBATDUMMY6_ANIM_H__
