// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MISC_SPINJITZU_ICE_TORNADO_ANIM_H__
#define MISC_SPINJITZU_ICE_TORNADO_ANIM_H__

namespace misc_spinjitzu_ice_tornado_Anim
{
    enum
    {
        SPINJITZU_ICE_TORNADO_END = 13,
        SPINJITZU_ICE_TORNADO_LOOP = 12,
        SPINJITZU_ICE_TORNADO_SCALED = 14,
        SPINJITZU_ICE_TORNADO_START = 11,
        WHIRLWIND_H_ONHIT       = 15,
        WHIRLWIND_M_BACKWALK    = 0,
        WHIRLWIND_M_FALL        = 4,
        WHIRLWIND_M_IDLE        = 1,
        WHIRLWIND_M_JUMP        = 3,
        WHIRLWIND_M_JUMPFLIP    = 2,
        WHIRLWIND_M_RUN         = 5,
        WHIRLWIND_M_STRAFE_LT   = 6,
        WHIRLWIND_M_STRAFE_RT   = 7,
        WHIRLWIND_M_TURN_LT     = 8,
        WHIRLWIND_M_TURN_RT     = 9,
        WHIRLWIND_M_WALK        = 10,
        WHIRLWIND_SPINJITZU-CANNED-ICE = 17
    };
}

#endif  // #ifndef MISC_SPINJITZU_ICE_TORNADO_ANIM_H__
