// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TIME_TRAVEL_CINEMATIC_ANIM_H__
#define TIME_TRAVEL_CINEMATIC_ANIM_H__

namespace time_travel_cinematic_Anim
{
    enum
    {
        TIME_TRAVEL_IDLE        = 1,
        TIME_TRAVEL_PLAY        = 0
    };
}

#endif  // #ifndef TIME_TRAVEL_CINEMATIC_ANIM_H__
