// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AG_ROCKET_ANIM_H__
#define AG_ROCKET_ANIM_H__

namespace ag_rocket_Anim
{
    enum
    {
        ROCKET_IDLE             = 0,
        ROCKET_LAUNCH           = 1
    };
}

#endif  // #ifndef AG_ROCKET_ANIM_H__
