// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ANIMATION_FX_TEST_OBJECT_ANIM_H__
#define ANIMATION_FX_TEST_OBJECT_ANIM_H__

namespace animation_FX_test_object_Anim
{
    enum
    {
        PLAY_ANIMATION          = 0
    };
}

#endif  // #ifndef ANIMATION_FX_TEST_OBJECT_ANIM_H__
