// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef BOB_PIECE_ANIM_H__
#define BOB_PIECE_ANIM_H__

namespace bob_piece_Anim
{
    enum
    {
        PIECE_BREAK             = 2,
        PIECE_DROP              = 4,
        PIECE_IDLE              = 1,
        PIECE_REBUILD           = 3,
        PIECE_SHAKING           = 0
    };
}

#endif  // #ifndef BOB_PIECE_ANIM_H__
