// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef BUCCANEER_SHIP_ANIM_H__
#define BUCCANEER_SHIP_ANIM_H__

namespace Buccaneer_ship_Anim
{
    enum
    {
        BUCC_SHIP_IDLE          = 0,
        BUCCANEER_SHIP_SPAWN    = 1
    };
}

#endif  // #ifndef BUCCANEER_SHIP_ANIM_H__
