// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CANNON_ANIM_H__
#define CANNON_ANIM_H__

namespace cannon_Anim
{
    enum
    {
        CANNON_DESPAWN          = 3,
        CANNON_FIRE             = 1,
        CANNON_IDLE             = 0,
        CANNON_SPAWN            = 2,
        CANNON_WAVE1            = 4
    };
}

#endif  // #ifndef CANNON_ANIM_H__
