// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CHEST_01_ANIM_H__
#define CHEST_01_ANIM_H__

namespace chest_01_Anim
{
    enum
    {
        CHEST_BUCCANEER_DIGUP   = 4,
        CHEST_DEATH             = 1,
        CHEST_DEATH_CLOSED      = 7,
        CHEST_DIG-UP            = 6,
        CHEST_GROUND-IDLE       = 5,
        CHEST_IDLE              = 2,
        CHEST_OPEN              = 3,
        CHEST_SPAWN             = 0
    };
}

#endif  // #ifndef CHEST_01_ANIM_H__
