// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CLICK_ME_PROXIMITY_ANIM_H__
#define CLICK_ME_PROXIMITY_ANIM_H__

namespace Click_Me_Proximity_Anim
{
    enum
    {
        ACTIVATOR_TO_CLICKME    = 2,
        BUILD_ACTIVATOR         = 0,
        CLICKME                 = 1,
        CLICKME_TO_ACTIVATOR    = 3
    };
}

#endif  // #ifndef CLICK_ME_PROXIMITY_ANIM_H__
