// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_GNAR_TORCH_ANIM_H__
#define ENV_GNAR_TORCH_ANIM_H__

namespace env_gnar_torch_Anim
{
    enum
    {
        ENV_GNAR_IDLE           = 0,
        ENV_GNAR_INTERACT       = 1,
        ENV_GNAR_WATER          = 2
    };
}

#endif  // #ifndef ENV_GNAR_TORCH_ANIM_H__
