// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_INVENTORS-BUILDING_ANIM_H__
#define ENV_INVENTORS-BUILDING_ANIM_H__

namespace env_inventors-building_Anim
{
    enum
    {
        ENV_INVENTORS-BUILDING_E_SHAKE = 1,
        ENV_INVENTORS-BUILDING_M_IDLE = 0
    };
}

#endif  // #ifndef ENV_INVENTORS-BUILDING_ANIM_H__
