// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_NIM_AG_MONUMENT_EQUIPMENT_ACTIVATOR_ANIM_H__
#define ENV_NIM_AG_MONUMENT_EQUIPMENT_ACTIVATOR_ANIM_H__

namespace env_nim_ag_monument_equipment_activator_Anim
{
    enum
    {
        DOWN                    = 2,
        IDLE                    = 0,
        UP                      = 1
    };
}

#endif  // #ifndef ENV_NIM_AG_MONUMENT_EQUIPMENT_ACTIVATOR_ANIM_H__
