// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_WON_GNAR_PIRATE-LANTERN_ANIM_H__
#define ENV_WON_GNAR_PIRATE-LANTERN_ANIM_H__

namespace env_won_gnar_pirate-lantern_Anim
{
    enum
    {
        LANTERN_IDLE            = 0
    };
}

#endif  // #ifndef ENV_WON_GNAR_PIRATE-LANTERN_ANIM_H__
