// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_WON_YORE_BUBBLEBLOWER_STATUE_ANIM_H__
#define ENV_WON_YORE_BUBBLEBLOWER_STATUE_ANIM_H__

namespace env_won_yore_bubbleblower_statue_Anim
{
    enum
    {
        STATUE_DOWN             = 1,
        STATUE_IDLEDN           = 2,
        STATUE_IDLEUP           = 0,
        STATUE_UP               = 3
    };
}

#endif  // #ifndef ENV_WON_YORE_BUBBLEBLOWER_STATUE_ANIM_H__
