// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ENV_WON_YORE_INVENTOR_BALLOON_ANIM_H__
#define ENV_WON_YORE_INVENTOR_BALLOON_ANIM_H__

namespace env_won_yore_inventor_balloon_Anim
{
    enum
    {
        BALLOON_01              = 0,
        BALLOON_02              = 1,
        BALLOON_03              = 2,
        BALLOON_04              = 3,
        BALLOON_05              = 4
    };
}

#endif  // #ifndef ENV_WON_YORE_INVENTOR_BALLOON_ANIM_H__
