// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FRISBEE_ANIM_H__
#define FRISBEE_ANIM_H__

namespace frisbee_Anim
{
    enum
    {
        IDLE                    = 1,
        THROW                   = 0
    };
}

#endif  // #ifndef FRISBEE_ANIM_H__
