// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef JAIL_CAGE_ANIM_H__
#define JAIL_CAGE_ANIM_H__

namespace jail_cage_Anim
{
    enum
    {
        CAGE_IDLE               = 0,
        CAGE_INTERACT           = 1
    };
}

#endif  // #ifndef JAIL_CAGE_ANIM_H__
