// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_AG-TURRET_ANIM_H__
#define OBJ_AG-TURRET_ANIM_H__

namespace obj_AG-Turret_Anim
{
    enum
    {
        FIRE-LEFT               = 2,
        FIRE-RIGHT              = 1,
        IDLE                    = 0
    };
}

#endif  // #ifndef OBJ_AG-TURRET_ANIM_H__
