// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_BOOMER_ANIM_H__
#define OBJ_BOOMER_ANIM_H__

namespace Obj_boomer_Anim
{
    enum
    {
        OBJ_BOOMER_BOOMERANG-CINEMATIC = 0
    };
}

#endif  // #ifndef OBJ_BOOMER_ANIM_H__
