// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_BOW_ANIM_H__
#define OBJ_BOW_ANIM_H__

namespace obj_bow_Anim
{
    enum
    {
        BOW_ATTACK              = 1,
        BOW_CHARGE              = 2,
        BOW_CHARGE_ATTACK       = 3,
        BOW_IDLE                = 0
    };
}

#endif  // #ifndef OBJ_BOW_ANIM_H__
