// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_ENGINEER-TURRET-1_ANIM_H__
#define OBJ_ENGINEER-TURRET-1_ANIM_H__

namespace obj_engineer-turret-1_Anim
{
    enum
    {
        OBJ_ENGINEER-TURRET-1_FIRE-1 = 1,
        OBJ_ENGINEER-TURRET-1_IDLE = 0
    };
}

#endif  // #ifndef OBJ_ENGINEER-TURRET-1_ANIM_H__
