// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_FLOWER_ANIM_H__
#define OBJ_FLOWER_ANIM_H__

namespace obj_flower_Anim
{
    enum
    {
        OBJ_FLOWER_IDLE-FLOWERS = 5,
        OBJ_FLOWER_IDLE-STEM    = 4,
        OBJ_FLOWER_IDLE-STUD    = 0,
        OBJ_FLOWER_PETALS       = 3,
        OBJ_FLOWER_STALK        = 1,
        OBJ_FLOWER_WILT         = 2
    };
}

#endif  // #ifndef OBJ_FLOWER_ANIM_H__
